/*
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 * and open the template in the editor.
 */
package Engine2D.math;

/**
 *
 * @author Garys
 */
public class Vector2f {
    
    /**
     * 
     */
    protected float x;
    /**
     * 
     */
    protected float y;
    
    /**
     * 
     * @param x
     * @param y
     */
    public Vector2f(float x, float y){
        this.x = x;
        this.y = y;
    }

    /**
     * 
     * @return
     */
    public float getX() {
        return x;
    }

    /**
     * 
     * @param x
     */
    public void setX(float x) {
        this.x = x;
    }

    /**
     * 
     * @return
     */
    public float getY() {
        return y;
    }

    /**
     * 
     * @param y
     */
    public void setY(float y) {
        this.y = y;
    }
    
    
}
